﻿namespace UserInterface
{
	partial class GameCharEditor
	{
		/// <summary> 
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.IContainer components = null;

		/// <summary> 
		/// Clean up any resources being used.
		/// </summary>
		/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
		protected override void Dispose(bool disposing)
		{
			if (disposing && (components != null))
			{
				components.Dispose();
			}
			base.Dispose(disposing);
		}

		#region Component Designer generated code

		/// <summary> 
		/// Required method for Designer support - do not modify 
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.components = new System.ComponentModel.Container();
			System.Windows.Forms.Label shortNameLabel;
			this.gameCharBindingSource = new System.Windows.Forms.BindingSource(this.components);
			this.shortNameTextBox = new System.Windows.Forms.TextBox();
			this.panel1 = new System.Windows.Forms.Panel();
			this.baseGameThingEditor1 = new UserInterface.BaseGameThingEditor();
			this.splitter1 = new System.Windows.Forms.Splitter();
			this.influenceCollectionEditor1 = new UserInterface.InfluenceCollectionEditor();
			this.splitter2 = new System.Windows.Forms.Splitter();
			this.abilitiesEditor1 = new UserInterface.AbilitiesEditor();
			this.splitter3 = new System.Windows.Forms.Splitter();
			shortNameLabel = new System.Windows.Forms.Label();
			((System.ComponentModel.ISupportInitialize)(this.gameCharBindingSource)).BeginInit();
			this.panel1.SuspendLayout();
			this.SuspendLayout();
			// 
			// shortNameLabel
			// 
			shortNameLabel.AutoSize = true;
			shortNameLabel.Location = new System.Drawing.Point(3, 5);
			shortNameLabel.Name = "shortNameLabel";
			shortNameLabel.Size = new System.Drawing.Size(60, 12);
			shortNameLabel.TabIndex = 1;
			shortNameLabel.Text = "Short Name:";
			// 
			// gameCharBindingSource
			// 
			this.gameCharBindingSource.DataSource = typeof(BrainTechLLC.GameChar);
			// 
			// shortNameTextBox
			// 
			this.shortNameTextBox.DataBindings.Add(new System.Windows.Forms.Binding("Text", this.gameCharBindingSource, "ShortName", true));
			this.shortNameTextBox.Location = new System.Drawing.Point(93, 3);
			this.shortNameTextBox.Name = "shortNameTextBox";
			this.shortNameTextBox.Size = new System.Drawing.Size(137, 19);
			this.shortNameTextBox.TabIndex = 2;
			// 
			// panel1
			// 
			this.panel1.Controls.Add(shortNameLabel);
			this.panel1.Controls.Add(this.shortNameTextBox);
			this.panel1.Dock = System.Windows.Forms.DockStyle.Top;
			this.panel1.Location = new System.Drawing.Point(0, 0);
			this.panel1.Name = "panel1";
			this.panel1.Size = new System.Drawing.Size(625, 10);
			this.panel1.TabIndex = 3;
			this.panel1.Visible = false;
			// 
			// baseGameThingEditor1
			// 
			this.baseGameThingEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
			this.baseGameThingEditor1.Font = new System.Drawing.Font("Consolas", 6F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
			this.baseGameThingEditor1.Location = new System.Drawing.Point(0, 10);
			this.baseGameThingEditor1.Margin = new System.Windows.Forms.Padding(2, 3, 2, 3);
			this.baseGameThingEditor1.Name = "baseGameThingEditor1";
			this.baseGameThingEditor1.Size = new System.Drawing.Size(625, 310);
			this.baseGameThingEditor1.TabIndex = 4;
			// 
			// splitter1
			// 
			this.splitter1.BackColor = System.Drawing.Color.Blue;
			this.splitter1.Dock = System.Windows.Forms.DockStyle.Bottom;
			this.splitter1.Location = new System.Drawing.Point(0, 632);
			this.splitter1.Name = "splitter1";
			this.splitter1.Size = new System.Drawing.Size(625, 4);
			this.splitter1.TabIndex = 6;
			this.splitter1.TabStop = false;
			// 
			// influenceCollectionEditor1
			// 
			this.influenceCollectionEditor1.Dock = System.Windows.Forms.DockStyle.Bottom;
			this.influenceCollectionEditor1.Font = new System.Drawing.Font("Consolas", 6F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
			this.influenceCollectionEditor1.InfluenceList = null;
			this.influenceCollectionEditor1.Location = new System.Drawing.Point(0, 512);
			this.influenceCollectionEditor1.Margin = new System.Windows.Forms.Padding(2);
			this.influenceCollectionEditor1.Name = "influenceCollectionEditor1";
			this.influenceCollectionEditor1.Size = new System.Drawing.Size(625, 120);
			this.influenceCollectionEditor1.TabIndex = 7;
			// 
			// splitter2
			// 
			this.splitter2.BackColor = System.Drawing.Color.Lime;
			this.splitter2.Dock = System.Windows.Forms.DockStyle.Bottom;
			this.splitter2.Location = new System.Drawing.Point(0, 508);
			this.splitter2.Name = "splitter2";
			this.splitter2.Size = new System.Drawing.Size(625, 4);
			this.splitter2.TabIndex = 8;
			this.splitter2.TabStop = false;
			// 
			// abilitiesEditor1
			// 
			this.abilitiesEditor1.Dock = System.Windows.Forms.DockStyle.Bottom;
			this.abilitiesEditor1.Font = new System.Drawing.Font("Consolas", 6F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
			this.abilitiesEditor1.Location = new System.Drawing.Point(0, 324);
			this.abilitiesEditor1.Name = "abilitiesEditor1";
			this.abilitiesEditor1.Size = new System.Drawing.Size(625, 184);
			this.abilitiesEditor1.TabIndex = 9;
			// 
			// splitter3
			// 
			this.splitter3.BackColor = System.Drawing.Color.Lime;
			this.splitter3.Dock = System.Windows.Forms.DockStyle.Bottom;
			this.splitter3.Location = new System.Drawing.Point(0, 320);
			this.splitter3.Name = "splitter3";
			this.splitter3.Size = new System.Drawing.Size(625, 4);
			this.splitter3.TabIndex = 10;
			this.splitter3.TabStop = false;
			// 
			// GameCharEditor
			// 
			this.AutoScaleDimensions = new System.Drawing.SizeF(5F, 12F);
			this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
			this.Controls.Add(this.baseGameThingEditor1);
			this.Controls.Add(this.splitter3);
			this.Controls.Add(this.abilitiesEditor1);
			this.Controls.Add(this.splitter2);
			this.Controls.Add(this.influenceCollectionEditor1);
			this.Controls.Add(this.splitter1);
			this.Controls.Add(this.panel1);
			this.Font = new System.Drawing.Font("Consolas", 6F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
			this.Name = "GameCharEditor";
			this.Size = new System.Drawing.Size(625, 636);
			((System.ComponentModel.ISupportInitialize)(this.gameCharBindingSource)).EndInit();
			this.panel1.ResumeLayout(false);
			this.panel1.PerformLayout();
			this.ResumeLayout(false);

		}

		#endregion

		private System.Windows.Forms.BindingSource gameCharBindingSource;
		private System.Windows.Forms.TextBox shortNameTextBox;
		private System.Windows.Forms.Panel panel1;
		private BaseGameThingEditor baseGameThingEditor1;
		//private AbilitiesEditor abilitiesEditor1;
		private System.Windows.Forms.Splitter splitter1;
		private InfluenceCollectionEditor influenceCollectionEditor1;
		private System.Windows.Forms.Splitter splitter2;
		private AbilitiesEditor abilitiesEditor1;
		private System.Windows.Forms.Splitter splitter3;
	}
}
